It’s already late evening when we exit The Huntress’
caves; so, we make camp within the valley. Campfire to compare of notes and
decisions of our next actions once we return to Weathertop. Morning sun
cresting over the eastern rise bring glint of carved stones worth
investigating. An ancient Arnor outpost, “Probably more of them north along the
Weather Hills as a run of watchtowers and signal fires.” Now collapsed stones
and a few rusted dagger blades.
By noon we reach the foot of Amon Sul and begin the
rope-aided climb to the top. Pause for lunch (3rd meal for some). “Did
you scout for fresh tracks since we left?” Silence. With weapons ready we stand
before the glyph and speak “Duin.”
The hand rises from the stone offering a
handle…an awkward pause before Brackrog steps forward to grasp it, opening the
trapdoor. The dwarf notices dark streaks (dried blood) on the backside of the
door before peering into the dark below. His dwarven vision easily making out a
withered orc body and its meatless fingertips (scraped to the bone in its
frantic efforts to escape this tomb).
Rowlie’s lantern cast light down, revealing more goblin
remains. These gnawed to the bones, by something else within these rooms!
Galanon is the last to enter, taking time to jam the trapdoor open “Just in
case.” A door near the back of this circular room opens into descending stairs toward
passages. The left blocked by placed stones. The right curves toward an inner
door. Sounds of scurrying and clawing brings our weapons higher. As the door
opens, rats retreat from Rowlie’s lantern. Other rat carcasses scattered about the
plundered room that was once a barrack. Smashed beds and possible racks torn
from the walls. Was a creature on a rampage chasing its last meal thus the
destruction?
We return to the blockade where the dwarves start digging.
3 layers of stone…something BIG must be trapped within. As an opening widens, musty
air flows up. These steps open to a 3rd floor room.
A large 4 foot
tall pedestal occupies the center. The top, a large foot-wide bowl set with 4 prongs
(like the prongs of a ring set to hold a diamond). Ancient writings on the
outer walls, “Looks Numenorian. Says ‘See to east’. This must be where the fabled
Palantir was laid. You know, the seeing stone.”
Galanon is already on the move to the next door to the rear.
“Click.” We descend to a 4th floor where Rowlie hears creaking
beyond another door. Locked AND wedged shut with spikes under the bottom on our
side. Ladee first unlocks the door. Then Brackrog steps forward, “Someone
locked something inside. Standback.” His hammer but a glancing blow that skips
off the wedge. So much for surprise. Another swing has the spike clanking free
and ricocheting off the walls. An aberration lays on the table within the room.
An experiment. The orc pushes itself up off the table…with 3 other arms dangling
at its sides! Of the 5 arms, two seem lifeless…as if they haven’t “connected”
properly. Snarls and grunts as the tormented beast attacks. Arrows before we
charge into melee surrounding the beast. The orc soon collapsed; one arm still
twitching as if it didn’t get the word that the rest of the beast is dead.
The door to the rear leads down to the basement. The air moist
with the scent of must and dirt. Across the room, a goblin perched in a chair
holding out a scroll. Rambler’s arrow quick to stifle any casting. Except
closer look reveals this goblin long dead; its eyes already bulging out. Rowlie
stepping onto the dirt-floor to retrieve the scroll, when the dirt begins to
ripple. Hands rising out of the ground! The Breeman jumps back to the landing, as
Galanon speaks to the dirt, “This seems a burial ground of ancient Dunedain.
Pissed that their resting has been disturbed by orc.”
Rowlie tries to offer solemn pray, but his words fall on
deaf ears. He kneels on the dirt trying to talk to the hands. On fingertips,
they walk toward him in threatening manner. As Rowlie climbs back upon the
ledge, bugs scuttle out of the burial cloth still clinging to the dismembered
arms.
The dwarves have other ideas as they retreat. And soon
return lugging the orc body that they toss upon the dirt-floor. Desiccated
hands rise up and start shredding the body. “Quick, find something else to span
the gap to the scroll.” Doors are ripped from their frame and laid further upon
the dirt. Then Dolomite rushes across the ‘bridge’ to retrieve the scroll. Upon
return, he has to jump the last yards as the orc body is pulled under.
The scroll has the symbol of a blue eye at the top. Instructions
that read, “Bring the weapons north to the mountain where the Army of Vengeance
for Golfimdul await.” But which mountain? “Maybe the library at Trusslebridge
will have the answer.” We climb back to the top of Amon Sul where Dolomite
pushes the ‘hand’ back down. It recedes into the stone slab resealing the
trapdoor. Days trudging north along the spine of the Weather Hills as we return
to the rangers’ home.
But our knock at the entrance door goes unanswered. Near
dusk before rangers returning from patrol have us turn our backs as they ‘open’
the entrance to reveal the ranger city along the cliff walls. The dwarves head
to the tavern for ale; Ladee there for his 6th meal. Rowlie there to
perform for this new set of rangers.
Morning brings us to the library doors and entrance to
show the scroll to the scholar. “Golfimdul. In the 3rd age, he led
orc troops from Mount Gram to attack the Shire and so caused the ‘Battle of
Greenfields’. It was Bandobras Took who charged the leader, knocking his head
off with a club. According to legend, Golfimbul’s head flew thru the air for
100 yards before rolling down a rabbit hole.” Ladee perks up at mention of the
famed hobbit lineage. Then Rambler joins the conversation, “But that was eons
ago. What would spur the orc now to seek revenge? It must be outside influence.
This ‘eye’ other orc have mentioned or drawn symbols of. Just like the banner
those orc outside Rivendell carried.”
And so it is, we spend the evening gathering provisions
for our journey east toward Mount Gram. “You know, there is an army forming
there. Those Numenorian weapons stolen almost a year ago already secured if not
destroyed. Just what do we hope to accomplish? Reconnoiter?” And so it is,
Ladee springs to life with realization, “Just think. A hobbit patrolling the
borders of the rangers hoping to protect their kind. Keep them safe. When do we
leave?!”
The eastern expanse is fields of flowing tall grass, hampering
the hobbit’s vision. After a couple of days, ranger sightings dwindle. More
troubling, most of our rations spoiled from moisture. All eyes turn to the hobbit
munching on an apple, “What? I closed the bag.” Now all eyes on the lookout for
game, when Galanon spies movement to the north. A group of large humans bundled
in furs trek southbound. Rowlie approaches to greet them. Their cowls pulled
tight even thou the day is warm. Pleasant exchange. Ladee wandering to the rear
to converse with an elder. Their talk turning to herbs. The elder offering, “Ah,
for healing you want these mushrooms.” Ladee sniffs then puzzles [natural 20], “But
these are of the poisoned variety.” His quizzical brow raises higher when the elder
pulls out a blade and swings!
“ENEMY!” Blades flash as lowered cowls reveal half-orc.
Their leader barking orders, “Spies from the south. Let them know.” An orc
disengages and rushes north thru the tall grass. Brackrog drops the closest
orc, giving the archer Galanon perch to climb higher to sight the runner, “Thunk.”
The threat of alarm no more. “Capture one!” But Dolomite more intent on
killing. Till only the elder threatening the hobbit remains. The side of a
blade dropping him. Dazed and tied up for questioning. But the only information
gathered is his boss named “Bursgard.” Dolomite ends the interrogation by
lopping off the orc’s head with his axe. The head rolling to a stop near a
small gopher hole.
By evening we find a sinkhole to camp. Morning brings
miles-and-miles of rolling plains. Not even the hint of mountains ahead. We are
lulled into boredom and drowsiness till Rowlie spies 4 LARGE creatures further
ahead. Somewhat swaying as if swinging a scythe. Too far to discern detail, so
we move closer. Almost troll size. With TWO heads! Are these the “experimental
beasts created to see in both directions?” Close enough to see one head seemingly
sewn on. And a 3rd arm! Dolomite and Rambler oh so anxious to attack
with surprised arrows. Till reason and caution wins out with stealth as we
maneuver far and wide of this threat.










Love the pictures. Another great summary
ReplyDeleteI had to change up the description of the Palantir room to match the picture.
ReplyDelete